
Over the weekend I found myself a new toy in Second Life. The process of scripting objects to move of their own accord is a painful and annoying experience for the average person. I'm also told it's no real picnic even for experienced scripters either. I made an avatar a while ago that is scripted to convert the front iris covering the "entrance" into a weapon when you click on it. It was a pretty cool effect but one that took me several days of coding to get to work correctly. Pretty sad when you realize that it's that much work just to flip between two states.
So I vaguely remembered hearing a while ago about this guy, Todd Borst, who had created something called "The Puppeteer." It basically massively simplifies the process of animating objects to move around on their own. What was several days of teeth-grinding work for me is now a few minutes of fucking around. In fact it's so easy that when I started playing with it I was really at a loss for what to do. So the first thing I did was just take some prims (the "building blocks" in SL) and move them around. I ended up scripting this rather cool platform that becomes a smaller altar of sorts.
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Once I had a better idea of it I put my new toy to use on something a bit more functional; this was actually a "weapon" of sorts that I had been working on. But my specialty is full-blown avatars so I expanded it slightly, fooled around with it, and turned it into one. Using the Puppeteer I managed to make it convertible.
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I'm really, really excited for the new things I can make now. I have visions of an avatar with reconstructible armor that morphs into weapons or shielding on-click. Or a cloud of nanobots that appears when "summoned." I'm so excited!
16 July 2007 at 11:24 am | 1 Comment »
video, virtual worlds, animation, avatars, morph, prims, scripting, Second Life, slboutique